Tutorial On Writing a Maya Python C++ Extension

I’ve written my first tutorial for 2018. It’s been a while, since I’ve been busy learning some other things and getting caught up with other non-programming related issues.

This time, it’s inspired by a topic that has been brought up several times by several acquaintances of mine; the relative lack of completeness surrounding the Maya Python API 2.0. So, instead of endlessly hearing complaints about it, I’d like to present people with the tools they need to get the work done. By themselves, if necessary.