Today marks the start of my last week here at Frostburn Studios.
I’ve had to sit on this news for quite a while now for various reasons, but I’m extremely excited to be able to finally reveal that I have accepted an incredible opportunity to be a part of the Blizzard Cinematics team as a Cinematics TD!
It’s been an interesting 2015 for me; I’m glad to have been able to work with the team here at Frostburn Studios in areas that I’d never have imagined I’d be working on in my career, and really stretching myself to understand the entirety of what goes into full-stack development a little better, along with gaining a ton more knowledge about how to actually do that sort of work. Getting to work with external partners and getting exposure to different APIs outside the context of a pure content creation-driven environment was an entirely new experience for me, and it has definitely shaped how I approach my own work. And of course, working on pipeline tools always brings its own unique challenges with it, for no two artists (myself included) will ever request the same set of features from a given tool.
However, I’ve reached the ceiling of what I’m able to both learn and accomplish here, and it’s time for me to move on.