Mixing Maya MPoints and Python lists together

A colleague of mine came across an oddity when working with the Maya Python API the other day, which serves…

A colleague of mine came across an oddity when working with the Maya Python API the other day, which serves as a poignant reminder that again, no matter what language we’re working with, or however many layers of abstractions there are between us, ultimately, we are dealing with memory, and we would do well to remember as such.

Out of the cold, into the Blizzard

Today marks the start of my last week here at Frostburn Studios. I’ve had to sit on this news for…

Today marks the start of my last week here at Frostburn Studios.

I’ve had to sit on this news for quite a while now for various reasons, but I’m extremely excited to be able to finally reveal that I have accepted an incredible opportunity to be a part of the Blizzard Cinematics team as a Cinematics TD!