I’ve written my first tutorial for 2018. It’s been a while, since I’ve been busy learning some other things and…
Tag: c++
Runtime Compiled C++ in Maya
It seems like everyone's up to getting hot-reloadable code working in their custom engines these days, so I thought I'd…
Creating a install-able custom node in Maya
Raffaele Fragapane has done a great job with his Cult of Rig series with getting more people interested in low-level…
Docset for 3ds max C++ SDK
In the same spirit of the Maya one, I've tweaked my scripts a little to generate a Dash-compatible docset for…
Unit testing compiled code in Maya
There's a lot of buzz these days about unit testing and test-driven development, for plenty of good reasons. Talk about…
Debugging Maya plugins cross-platform
Something that still shocks me this day is just how many developers out there write code without the aid of…