Some FX freelance work (Unity 3D)

Thought I’d upload a couple of effects that I worked on for a trading card game project as a freelancer a few months ago. The project kind of went nowhere and fizzed out after awhile. ‘Twas good money though, so all was well.

And Unity 3D has the worst particle system editor in recent memory I can remember. Honestly, even Torchlight 2’s editor wasn’t as limited as this is. Most of the things I expect as standard end up having to be scripted or done through ShaderForge.

Particle effects for RTTCG project