You can probably guess that I caught Casino Royale today at my local cinema. You’re indeed without mistake in that assumption.
The movie was good, if not perhaps one of the better Bond films that I’ve had the pleasure of catching, and at least Daniel Craig, in my opinion, fits into the role better than Pierce Brosnan does. The most eye-catching instances were actually the style of the introductory credits and the initial few shots of the film, which were done a la Sin City gritty-black-and-white style. I especially love the way the producers used vectors to do up the introductory credits, though. It’s executed with no small manner of precision, with all those paths and gradients (though I might detect some Live Tracing being used, but I’m not entirely sure), and it pulls off the sleek, stylish effect very well.
So well, in fact, that I was finally inspired by it to get off my ass and design something for my sister’s upcoming birthday, which arrives quite soon. Soon enough to me to have procrastinated for this long, at any rate.
Just in case you were wondering.
See, I yet again have proof!

And I lust for it.
Ever since I knew that Illustrator would sort of “autocorrect” line drawings to make them smoother than they seemed, I’ve been wanting to do all sorts of stuff with it, but could never really find the motivation to do so. Well, today, I picked up my Wacom, and got to work on a new design that I am really satisfied with doing, though not exactly satisfied with. Behold!
And perhaps, neglecting my other obligatory artistic and online duties. Apologies, but goddamn; is killing Nazis fun.
Company of Heroes is shaping up to have one of my own personal awards for being one of those awesome creations that game developers sometimes manage to come up with, even through all the filth they are usually surrounded with. Indeed, it’s not very often you will find me praising a real-time-strategy game; even rarer that you will find me praising a WWII-based game that came out after the first wave of WWII games began to hit the street.
And for once, the are actually in my favour.
These holidays have, as of today, proven to be an interesting experience of a combination of several things, including a few bouts of Battlefield 2, designing T-shirts, and somehow getting an almost indeterminable amount of sleep, by which I mean I am becoming more and more of a sloth. In other words, perfectly normal.
My T-shirt store on Zazzle.com, as you might fondly remember from my earlier post, has been constantly updated with different and varied designs spanning subjects of all sorts, which I will elaborate more on shortly. The text file I talked about in my previous post is not thinning anytime soon. Indeed, with all this racket, I have hardly had time to work on the Hard Life, though I have perhaps conceptualized a few thoughts into motion, and I do believe my newly accquired Anime Studio, with bone animation, will prove to be a great help in this respect.
Designing, you know. Stuff. Stuff that goes on cloth, for example.
Stuff like T-shirts. More specifically, my new T-shirt store at zazzle.com. I must say, the way they make use of Javascript there for users to customize their designs is indeed intruiging, if not refreshing. And it actually works pretty well, which is in itself quite amazing; too used I am to Javascript applications that fall flat on their face due to the bogged-weight of hindrances which involve bugs of some sort or other.
Apparently, Zazzle.com also allows associates to have a basic panel, a little panel made with CSS and presumably Javascript that continuously provides viewers with samples of products made by said associate. It’s too bad I cannot display it within a blog post, though: Blogger has an innate dislike for tags such as script, which is actually quite wise.